However, acquiring thousands of texture assets from 2000+ isolated files is not an easy job. It did a great job extracting resources I needed graphically. Then I turned to a tool called Unity Assets Bundle Extractor. Since resource extraction has not been implemented at this moment, Disunity couldn’t be my choice. ![]() Disunity has been refactored, and remaining work is still in progress (at least the moment I write this article). I thought I could extract assets I needed with existing tools (e.g. DISCLAIMER: I will not tell you details about encryption.
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